Move texture cube mapping to renderer gl
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@@ -75,6 +75,8 @@ struct OpenGlReadbackFormat {
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[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
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[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
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[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;
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[[nodiscard]] std::span<const std::uint32_t> panopainter_cube_face_texture_targets() noexcept;
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[[nodiscard]] std::uint32_t cube_face_texture_target(std::uint32_t face_index) noexcept;
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[[nodiscard]] std::span<const OpenGlTextureParameter> default_render_target_texture_parameters() noexcept;
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