small fixes
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@@ -259,8 +259,8 @@ void App::update(float dt)
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stroke->update_controls();
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auto pix = ui::Canvas::I->m_current_brush.m_tip_color;
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auto hsv = convert_rgb2hsv(glm::vec3(pix[0], pix[1], pix[2]));
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//color->m_hue->m_value.y = hsv.x;
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//color->m_quad->m_value = glm::vec2(hsv.y, 1.f - hsv.z);
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color->m_hue->m_value.y = hsv.x;
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color->m_quad->m_value = glm::vec2(hsv.y, 1.f - hsv.z);
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auto observer = [this](Node* n)
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{
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