Android opengl debug callback, Android device properties, fix texture internal format

This commit is contained in:
2017-04-02 11:35:11 +01:00
parent b1a3cb0309
commit 0dfb458c71
9 changed files with 135 additions and 35 deletions

View File

@@ -7,7 +7,7 @@ AAssetManager* Asset::m_am;
bool Asset::open(const char* path)
{
LOG("Asset::open %s", path);
//LOG("Asset::open %s", path);
m_current_path = path;
#ifdef __ANDROID__
if (!(m_asset = AAssetManager_open(m_am, path, AASSET_MODE_RANDOM)))