Android opengl debug callback, Android device properties, fix texture internal format
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@@ -7,7 +7,7 @@ AAssetManager* Asset::m_am;
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bool Asset::open(const char* path)
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{
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LOG("Asset::open %s", path);
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//LOG("Asset::open %s", path);
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m_current_path = path;
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#ifdef __ANDROID__
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if (!(m_asset = AAssetManager_open(m_am, path, AASSET_MODE_RANDOM)))
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