Android opengl debug callback, Android device properties, fix texture internal format
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@@ -12,14 +12,7 @@ glm::vec4 rand_color();
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glm::vec3 convert_hsv2rgb(const glm::vec3 c);
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glm::vec3 convert_rgb2hsv(const glm::vec3 c);
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//void check_OpenGLError(const char* stmt, const char* fname, int line)
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//{
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// GLenum err;
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// while ((err = glGetError()) != GL_NO_ERROR)
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// {
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// //LOG("OpenGL error %08x (%s), at %s:%i - for %s", err, gluErrorString(err), fname, line, stmt);
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// }
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//}
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void check_OpenGLError(const char* stmt, const char* fname, int line);
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template<typename T, int N> struct cbuffer
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{
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