Fix Windows MSVC preset generator
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@@ -10,7 +10,7 @@ Keep it updated as platform paths move to shared CMake targets.
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| Platform/Target | Current Entrypoint | Notes |
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| --- | --- | --- |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, tested app-level document-open routing plus open/close/save session decisions owned by `pp_app_core`, SDK-free clipboard/cursor/virtual-keyboard/display/share/picker service contracts owned by `pp_platform_api`, and injected `WindowsPlatformServices` now isolated in `src/platform_windows/windows_platform_services.*`; retained third-party source dependencies contained by `pp_legacy_vendor`, retained asset/file/serialization sources contained by `pp_legacy_assets_io`, retained paint/document/canvas sources contained by `pp_legacy_paint_document`, retained OpenGL runtime sources contained by `pp_legacy_renderer_gl` and folded into `pp_legacy_engine`, retained runtime shell sources contained by `pp_legacy_engine`, retained base UI controls contained by `pp_legacy_ui_core` and folded into `pp_legacy_app`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows desktop | Root `CMakeLists.txt`, preset `windows-msvc-default`; target preset `windows-vs2026-x64` retained for VS 2026 | Raw `.sln/.vcxproj` files removed on 2026-05-31; local machine currently uses Visual Studio 17 2022, and `windows-msvc-default` now names that generator explicitly so CMake does not default to Ninja with an invalid x64 platform cache; `PanoPainter` now links through `pp_platform_windows` and `panopainter_app`, with Windows/vendor link dependencies owned by the platform shell, runtime payload deployment in `cmake/PanoPainterRuntime.cmake`, tested app-level document-open routing plus open/close/save session decisions owned by `pp_app_core`, SDK-free clipboard/cursor/virtual-keyboard/display/share/picker service contracts owned by `pp_platform_api`, and injected `WindowsPlatformServices` now isolated in `src/platform_windows/windows_platform_services.*`; retained third-party source dependencies contained by `pp_legacy_vendor`, retained asset/file/serialization sources contained by `pp_legacy_assets_io`, retained paint/document/canvas sources contained by `pp_legacy_paint_document`, retained OpenGL runtime sources contained by `pp_legacy_renderer_gl` and folded into `pp_legacy_engine`, retained runtime shell sources contained by `pp_legacy_engine`, retained base UI controls contained by `pp_legacy_ui_core` and folded into `pp_legacy_app`, app orchestration/version metadata owned by `panopainter_app`, and app-specific modal/dialog/panel/canvas workflow nodes owned by `pp_panopainter_ui` |
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| Windows AppX | `PanoPainterPackage/Package.appxmanifest`, `.wapproj` referenced by solution | Distribution packaging |
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| macOS | `PanoPainter-OSX/` project files and `Info.plist` | Uses `NSOpenGLView` today |
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| iOS | `PanoPainter/Info.plist`, related Apple sources | Uses OpenGL ES today |
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