Share retained RTT clear dispatch

This commit is contained in:
2026-06-05 15:27:00 +02:00
parent 26470e0fe8
commit 0fb3bd09ac
5 changed files with 28 additions and 32 deletions

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@@ -589,6 +589,9 @@ powershell -ExecutionPolicy Bypass -File scripts\automation\apple-remote-build.p
`NodePanelGrid` heightmap draw and bake setup also shares it for active
texture, depth/blend capability query/apply, viewport query/execution, depth
clears, and color-write-mask adapter endpoints.
Retained RTT clear and masked-clear endpoints also share it for color-mask
query/apply, clear-color, and buffer-clear callbacks instead of owning a
local raw clear callback cluster.
Retained desktop HMD eye rendering also routes viewport
execution through tested backend dispatch.
Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no

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@@ -944,7 +944,8 @@ moving render-target pass entry/exit state management behind the backend.
Legacy `RTT::clear`, `RTT::clear_mask`, `RTT::bindTexture`, and
`RTT::unbindTexture` now dispatch through `pp_renderer_gl` clear,
color-write-mask restore, and texture-bind contracts, keeping render-target
utility operations behind the backend boundary.
utility operations behind the backend boundary. The retained RTT clear and
masked-clear callback endpoints now share `legacy_ui_gl_dispatch`.
Windows RenderDoc frame capture hooks now also dispatch through
`PlatformServices`, keeping capture integration in the platform service while
leaving non-Windows adapters as no-ops.
@@ -2605,6 +2606,11 @@ Results:
local raw callback clusters from `src/app.cpp`, `src/app_commands.cpp`, and
`src/app_vr.cpp` while app/VR renderer execution remains retained under
DEBT-0036.
- Retained RTT clear and masked-clear endpoints now share
`legacy_ui_gl_dispatch` for boolean color-mask query, color-mask apply,
clear-color, and buffer-clear callbacks, removing the local raw clear
callback cluster from `src/rtt.cpp` while RTT render-target execution remains
retained under DEBT-0036.
- Canvas draw-merge shader-blend selection now consumes the extracted
`pp_paint_renderer` stroke composite planner for current layer and primary
brush blend modes, while preserving legacy OpenGL compositing execution under