fix mixer on iOS, work with RGBA16F buffers on iOS instead of fallback to RGBA8

This commit is contained in:
2018-08-05 16:27:26 +02:00
parent 2137de66ff
commit 0fb6658373
6 changed files with 27 additions and 15 deletions

View File

@@ -280,8 +280,13 @@ void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
{
if (new_size.x > m_canvas->m_width)
{
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
#if __IOS__
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA16F);
#else
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA32F);
#endif
if (auto img = root()->find<NodeImageTexture>("tex-debug"))
img->tex.assign(m_canvas->m_mixer.getTextureID());
// m_canvas->resize((int)new_size.x, (int)new_size.y);