add openvr support, switch to 8.1 sdk, prepare for vr ui
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@@ -374,7 +374,7 @@ void App::initShaders()
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" fg.rgb = mix(fg.rgb, mbg.rgb, mix_alpha * mbg.a);\n"
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" }\n"
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" mediump float contribution = (1.0 - bg.a) * fg.a;\n"
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" mediump float alpha_tot = bg.a + contribution;"
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" mediump float alpha_tot = bg.a + contribution;\n"
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" mediump vec3 rgb = mix(bg.rgb, fg.rgb, fg.a / alpha_tot);\n"
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" mediump vec4 frag_wet = vec4(rgb, max(bg.a, fg.a * 1.2));\n"
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" mediump vec4 frag_dry = vec4(rgb, alpha_tot);\n"
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