add openvr support, switch to 8.1 sdk, prepare for vr ui
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@@ -1,5 +1,11 @@
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#pragma once
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#ifdef _DEBUG
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#define GL(stmt) stmt; check_OpenGLError(#stmt, __FILE__, __LINE__);
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#else
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#define GL(stmt) stmt
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#endif
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uint16_t constexpr const_hash(const char* input)
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{
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return *input ?
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