Route GL runtime info through renderer GL
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@@ -460,9 +460,10 @@ Known local toolchain state:
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the debt-tracked adapter isolated in
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`src/platform_legacy/legacy_platform_services.*`.
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- `pp_renderer_gl` owns the tested `OpenGlInitialState` startup depth/blend
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policy and dispatch application consumed by `App::init`, plus renderer API
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to OpenGL token mapping and command-planning contracts used by the OpenGL
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parity work.
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policy and dispatch application consumed by `App::init`, tested runtime
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version/vendor/renderer/GLSL string query dispatch, plus renderer API to
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OpenGL token mapping and command-planning contracts used by the OpenGL parity
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work.
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- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
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new-document warning, publish prompt, and save-before-upload planning as JSON;
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the live cloud upload command consumes the same start contract before
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@@ -518,6 +518,9 @@ Initial PanoPainter OpenGL depth/blend startup state is now represented and
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applied by tested `pp_renderer_gl` startup-state contracts; `App::init`
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delegates to the backend dispatch path instead of hard-coding the policy or
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operation order.
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OpenGL runtime version/vendor/renderer/GLSL string queries now also use a
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tested `pp_renderer_gl` dispatch contract, leaving `App::init` to log the
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result while the backend owns the query set and order.
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Windows RenderDoc frame capture hooks now also dispatch through
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`PlatformServices`, keeping capture integration in the platform service while
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leaving non-Windows adapters as no-ops.
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