Route GL runtime info through renderer GL
This commit is contained in:
@@ -518,6 +518,9 @@ Initial PanoPainter OpenGL depth/blend startup state is now represented and
|
||||
applied by tested `pp_renderer_gl` startup-state contracts; `App::init`
|
||||
delegates to the backend dispatch path instead of hard-coding the policy or
|
||||
operation order.
|
||||
OpenGL runtime version/vendor/renderer/GLSL string queries now also use a
|
||||
tested `pp_renderer_gl` dispatch contract, leaving `App::init` to log the
|
||||
result while the backend owns the query set and order.
|
||||
Windows RenderDoc frame capture hooks now also dispatch through
|
||||
`PlatformServices`, keeping capture integration in the platform service while
|
||||
leaving non-Windows adapters as no-ops.
|
||||
|
||||
Reference in New Issue
Block a user