Move OpenGL extension query into renderer backend
This commit is contained in:
@@ -791,7 +791,9 @@ Known warnings after the current CMake app build:
|
||||
`pp_renderer_gl` now owns OpenGL runtime build-target classification through
|
||||
CMake target compile definitions and `opengl_runtime_for_current_build()`,
|
||||
so app shader startup asks the backend for desktop GL/GLES/WebGL policy
|
||||
instead of carrying local platform branches.
|
||||
instead of carrying local platform branches. It also owns headless-tested
|
||||
OpenGL extension enumeration through `query_opengl_extensions`, moving the
|
||||
extension count/string query loop out of `app_shaders.cpp`.
|
||||
- `pp_legacy_ui_core` is an object-library containment boundary because the
|
||||
retained base `Node` controls still depend on legacy renderer and app
|
||||
headers. It should shrink as layout parsing, colors, generic controls, and
|
||||
|
||||
@@ -676,6 +676,10 @@ OpenGL runtime build-target classification now lives in `pp_renderer_gl`
|
||||
through CMake-owned compile definitions and
|
||||
`opengl_runtime_for_current_build()`, so `app_shaders.cpp` no longer decides
|
||||
desktop GL/GLES/WebGL capability policy with local platform branches.
|
||||
OpenGL extension enumeration now also lives in `pp_renderer_gl` through a
|
||||
dispatch-tested `query_opengl_extensions` helper; shader startup still logs and
|
||||
applies the resulting feature flags, but the GL extension query loop is no
|
||||
longer app-owned.
|
||||
Prepared-file save/download handoff is now also part of the service contract,
|
||||
so iOS/Web export completion routes through `PlatformServices` after the app
|
||||
writes the temporary/exported payload.
|
||||
|
||||
Reference in New Issue
Block a user