Map renderer primitive topologies to OpenGL
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@@ -201,8 +201,9 @@ Known local toolchain state:
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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validates Shape index-type, fill/stroke primitive-mode, buffer target, static
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upload usage, and vertex attribute component/normalization mapping used by
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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@@ -455,10 +455,10 @@ framebuffer targets, binding queries, attachment points, and completion status
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used by `RTT::create` and framebuffer bind/restore paths, also live in
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`pp_renderer_gl`. RTT clear color/depth masks and color-write-mask query tokens
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also live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
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Mesh index-type and primitive-mode
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decisions used by legacy `Shape` drawing, plus Shape buffer targets, static
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upload usage, and vertex attribute component/normalization tokens, also live
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in `pp_renderer_gl`. The PanoPainter cube-face to
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Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
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and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer
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targets, static upload usage, and vertex attribute component/normalization
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tokens, also live in `pp_renderer_gl`. The PanoPainter cube-face to
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OpenGL texture-target mapping used by `TextureCube` also lives in
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`pp_renderer_gl`. The legacy app delegates extension, upload-format,
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framebuffer diagnostic, framebuffer blit, render-target setup, clear-state,
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