Map renderer primitive topologies to OpenGL

This commit is contained in:
2026-06-02 18:18:34 +02:00
parent dc03491b0d
commit 1065183e75
5 changed files with 41 additions and 6 deletions

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@@ -201,8 +201,9 @@ Known local toolchain state:
status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
clear color/depth masks and color-write-mask query tokens. `RTT` no longer
spells GL enum names directly. It also
validates Shape index-type, fill/stroke primitive-mode, buffer target, static
upload usage, and vertex attribute component/normalization mapping used by
validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
index-type, fill/stroke primitive-mode, buffer target, static upload usage,
and vertex attribute component/normalization mapping used by
the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
texture-target mapping used by `TextureCube`.
It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop