Map renderer primitive topologies to OpenGL
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@@ -201,8 +201,9 @@ Known local toolchain state:
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status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
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clear color/depth masks and color-write-mask query tokens. `RTT` no longer
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spells GL enum names directly. It also
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validates Shape index-type, fill/stroke primitive-mode, buffer target, static
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upload usage, and vertex attribute component/normalization mapping used by
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validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
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index-type, fill/stroke primitive-mode, buffer target, static upload usage,
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and vertex attribute component/normalization mapping used by
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the legacy mesh draw path, plus the PanoPainter cube-face to OpenGL
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texture-target mapping used by `TextureCube`.
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It also owns and validates sampler wrap S/T/R, min/mag filter, and desktop
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