Map renderer primitive topologies to OpenGL
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@@ -95,6 +95,8 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t framebuffer_depth_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_renderer_topology(
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pp::renderer::PrimitiveTopology topology) noexcept;
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[[nodiscard]] std::uint32_t index_type_for_index_size(std::uint32_t index_size_bytes) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_fill_count(std::uint32_t vertex_or_index_count) noexcept;
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[[nodiscard]] std::uint32_t primitive_mode_for_stroke_count(std::uint32_t vertex_or_index_count) noexcept;
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