Thin Windows shell access and bundle quiet validation

This commit is contained in:
2026-06-17 09:41:51 +02:00
parent 6d906f6288
commit 10a3c0498e
8 changed files with 104 additions and 50 deletions

View File

@@ -23,7 +23,7 @@ void lock_async_render_context();
bool try_lock_async_render_context();
void unlock_async_render_context();
void swap_async_render_context();
RetainedState& retained_state();
[[nodiscard]] VrShellState& platform_vr_state() noexcept;
}
void destroy_window();
@@ -39,12 +39,12 @@ HWND pp_windows_main_window_handle();
HWND pp_windows_main_window_handle()
{
return pp::platform::windows::retained_state().hWnd;
return pp::platform::windows::main_window_handle();
}
void destroy_window()
{
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = pp::platform::windows::retained_state().hWnd] {
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = pp::platform::windows::main_window_handle()] {
pp::platform::windows::request_window_close(hWnd);
}));
}
@@ -76,26 +76,39 @@ void win32_update_stylus(float dt)
void win32_update_fps(int frames)
{
auto& state = pp::platform::windows::retained_state();
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = state.hWnd, window_title = state.window_title, &vr = state.vr, frames] {
pp::platform::windows::update_window_fps(hWnd, window_title, vr, frames);
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([
hWnd = pp::platform::windows::main_window_handle(),
window_title = pp::platform::windows::main_window_title(),
vr = &pp::platform::windows::platform_vr_state(),
frames] {
pp::platform::windows::update_window_fps(hWnd, window_title, *vr, frames);
}));
}
bool win32_vr_start()
{
auto& state = pp::platform::windows::retained_state();
return pp::platform::windows::start_window_vr(state.vr, state.sandboxed);
return pp::platform::windows::start_window_vr(
pp::platform::windows::platform_vr_state(),
pp::platform::windows::main_window_sandboxed());
}
void win32_vr_stop()
{
pp::platform::windows::stop_window_vr(pp::platform::windows::retained_state().vr);
pp::platform::windows::stop_window_vr(pp::platform::windows::platform_vr_state());
}
void win32_save_window_state()
{
pp::platform::windows::save_window_preferences(pp::platform::windows::retained_state().hWnd);
pp::platform::windows::save_window_preferences(pp::platform::windows::main_window_handle());
}
namespace pp::platform::windows {
VrShellState& platform_vr_state() noexcept
{
return retained_state().vr;
}
}
namespace pp::platform::windows {
@@ -781,7 +794,7 @@ PlatformServices& platform_services()
VrSessionSnapshot read_platform_vr_session_snapshot() noexcept
{
return read_vr_session_snapshot(retained_state().vr);
return read_vr_session_snapshot(platform_vr_state());
}
}