layer highlight when selected
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@@ -1166,6 +1166,7 @@ ui::Image ui::Canvas::thumbnail_generate(int w, int h)
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ui::ShaderManager::use(kShader::TextureAlpha);
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ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
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ui::ShaderManager::u_int(kShaderUniform::Highlight, false);
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ui::ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
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for (auto layer_index : m_order)
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{
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