implement cloud browser
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93
engine/app_cloud.cpp
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93
engine/app_cloud.cpp
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#include "pch.h"
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#include "app.h"
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#include "util.h"
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#include "node_progress_bar.h"
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#include "node_dialog_cloud.h"
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using namespace ui;
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void App::cloud_upload_all()
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{
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std::thread([] {
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auto names = Asset::list_files(App::I.data_path, false, ".*\\.pano");
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gl_state gl;
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std::shared_ptr<NodeProgressBar> pb;
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if (App::I.layout.m_loaded)
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{
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App::I.async_start();
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pb = std::make_shared<NodeProgressBar>();
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pb->m_manager = &App::I.layout;
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pb->init();
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pb->create();
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pb->loaded();
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pb->m_progress->SetWidthP(0);
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pb->m_title->set_text("Export Pano Image");
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App::I.layout[App::I.main_id]->add_child(pb);
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App::I.async_update();
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App::I.async_end();
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}
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int progress = 0;
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int total = names.size();
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for (const auto& n : names)
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{
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std::string path = App::I.data_path + "/" + n;
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App::I.upload(path);
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progress++;
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float p = (float)progress / total * 100.f;
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LOG("progress: %f", p);
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if (App::I.layout.m_loaded)
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{
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App::I.async_start();
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pb->m_progress->SetWidthP(p);
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gl.save();
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App::I.async_update();
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gl.restore();
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App::I.async_end();
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}
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}
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if (App::I.layout.m_loaded)
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{
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App::I.async_start();
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pb->destroy();
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App::I.async_update();
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App::I.async_end();
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}
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}).detach();
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}
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void App::cloud_browse()
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{
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if (!canvas)
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return;
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// load thumbnail test
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auto dialog = std::make_shared<NodeDialogCloud>();
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dialog->m_manager = &layout;
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dialog->data_path = data_path;
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dialog->init();
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dialog->create();
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dialog->loaded();
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layout[main_id]->add_child(dialog);
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layout[main_id]->update();
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dialog->btn_ok->on_click = [this, dialog](Node*)
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{
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// canvas->reset_camera();
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// layers->clear();
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// canvas->m_canvas->project_open(dialog->selected_path);
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// doc_name = dialog->selected_name;
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// if (auto docname = layout[main_id]->find<NodeText>("txt-docname"))
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// docname->set_text(("Panodoc: " + doc_name).c_str());
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// for (auto& i : canvas->m_canvas->m_order)
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// layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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dialog->destroy();
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ActionManager::clear();
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};
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}
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