Move OpenGL runtime classification into renderer backend
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@@ -788,6 +788,10 @@ Known warnings after the current CMake app build:
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the retained OpenGL runtime classes still include legacy app/engine headers
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and are still consumed directly by canvas and UI classes. It should become a
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normal backend library once those call sites depend on `pp_renderer_api`.
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`pp_renderer_gl` now owns OpenGL runtime build-target classification through
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CMake target compile definitions and `opengl_runtime_for_current_build()`,
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so app shader startup asks the backend for desktop GL/GLES/WebGL policy
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instead of carrying local platform branches.
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- `pp_legacy_ui_core` is an object-library containment boundary because the
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retained base `Node` controls still depend on legacy renderer and app
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headers. It should shrink as layout parsing, colors, generic controls, and
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@@ -672,6 +672,10 @@ Default canvas allocation size now dispatches through `PlatformServices`, so
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1536 and WebGL 512 defaults without carrying the old `CANVAS_RES` platform
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macro in `canvas.h`; DEBT-0057 tracks moving the retained WebGL policy branch
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out of the legacy fallback when the Web shell owns injected services.
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OpenGL runtime build-target classification now lives in `pp_renderer_gl`
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through CMake-owned compile definitions and
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`opengl_runtime_for_current_build()`, so `app_shaders.cpp` no longer decides
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desktop GL/GLES/WebGL capability policy with local platform branches.
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Prepared-file save/download handoff is now also part of the service contract,
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so iOS/Web export completion routes through `PlatformServices` after the app
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writes the temporary/exported payload.
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