Move OpenGL runtime classification into renderer backend
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@@ -50,16 +50,7 @@ void App::initShaders()
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LOG("EXT: %s", extension_storage.back().c_str());
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}
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pp::renderer::gl::OpenGlRuntime runtime;
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#if __GL__
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runtime.desktop_gl = true;
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#endif
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#if __GLES__
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runtime.gles = true;
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#endif
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#if __WEB__
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runtime.web = true;
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#endif
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const auto runtime = pp::renderer::gl::opengl_runtime_for_current_build();
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const auto capabilities = pp::renderer::gl::detect_opengl_capabilities(extension_views, runtime);
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ShaderManager::ext_framebuffer_fetch = capabilities.framebuffer_fetch;
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ShaderManager::ext_map_aligned = capabilities.map_buffer_alignment;
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@@ -69,12 +60,12 @@ void App::initShaders()
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ShaderManager::set_render_device_features(pp::renderer::gl::render_device_features(capabilities));
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});
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#if __GL__
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// In OpenGL 3.3 these should be already available
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ShaderManager::ext_float32_linear = true;
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ShaderManager::ext_float32 = true;
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ShaderManager::ext_float16 = true;
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#endif
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if (pp::renderer::gl::opengl_runtime_for_current_build().desktop_gl) {
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// In OpenGL 3.3 these should be already available.
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ShaderManager::ext_float32_linear = true;
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ShaderManager::ext_float32 = true;
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ShaderManager::ext_float16 = true;
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}
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ShaderManager::set_render_device_features(
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pp::renderer::gl::render_device_features(shader_manager_capabilities()));
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