Move OpenGL runtime classification into renderer backend
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@@ -678,6 +678,7 @@ struct OpenGlMeshDeleteDispatch {
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[[nodiscard]] OpenGlCapabilities detect_opengl_capabilities(
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std::span<const std::string_view> extensions,
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OpenGlRuntime runtime) noexcept;
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[[nodiscard]] OpenGlRuntime opengl_runtime_for_current_build() noexcept;
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[[nodiscard]] pp::renderer::RenderDeviceFeatures render_device_features(
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OpenGlCapabilities capabilities) noexcept;
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[[nodiscard]] OpenGlInitialState panopainter_initial_state() noexcept;
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