improving mixer
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@@ -10,6 +10,7 @@ class NodeButtonBrush : public NodeButtonCustom
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public:
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int m_brushID;
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bool m_selected = false;
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std::string brush_name;
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std::string high_path;
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uint16_t high_id;
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NodeImage* img;
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@@ -30,6 +31,7 @@ public:
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virtual void init() override;
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void handle_click(Node* target);
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std::vector<std::string> FindAllBrushes(const std::string& folder);
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int find_brush(const std::string& name) const;
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uint16_t get_texture_id(int index) const;
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int get_brush_id(int index) const;
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void select_brush(int brush_id);
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