base setup for osx in place
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22
engine/app.hpp
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22
engine/app.hpp
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#pragma once
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#include "shader.hpp"
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#include "shape.hpp"
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#include "texture.hpp"
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class App
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{
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Shader shader;
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Shader shader_color;
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Plane plane;
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Plane longPlane;
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Circle circle;
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Texture2D tex;
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public:
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static App I;
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int width;
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int height;
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void init();
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void create();
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void update(float dt);
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};
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