base setup for osx in place

This commit is contained in:
Omar Mohamed Ali Mudhir
2017-01-14 18:30:19 +00:00
commit 13d8e6e563
18 changed files with 1143 additions and 0 deletions

191
engine/main.cpp Normal file
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#include "pch.h"
#include "shader.hpp"
#include "shape.hpp"
#include "texture.hpp"
#include "image.hpp"
#include "app.hpp"
#include <CoreFoundation/CoreFoundation.h>
#include <Cocoa/Cocoa.h>
#include <CoreVideo/CoreVideo.h>
#include <OpenGL/OpenGL.h>
@interface View : NSOpenGLView
{
CVDisplayLinkRef dl;
}
@end @implementation View
- (instancetype)initWithFrame:(NSRect)frameRect
{
NSOpenGLPixelFormatAttribute attrs[] =
{
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, 24,
// Must specify the 3.2 Core Profile to use OpenGL 3.2
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
// Multisample
NSOpenGLPFAMultisample,
NSOpenGLPFASamples, 2,
NSOpenGLPFASampleBuffers, 1,
0
};
NSOpenGLPixelFormat *pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
self = [super initWithFrame:frameRect pixelFormat:pf];
[self setPixelFormat:pf];
[self setOpenGLContext:context];
return self;
}
- (void)prepareOpenGL
{
NSLog(@"prepare");
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// Create a display link capable of being used with all active displays
CVDisplayLinkCreateWithActiveCGDisplays(&dl);
// Set the renderer output callback function
CVDisplayLinkSetOutputCallback(dl, &MyDisplayLinkCallback, (__bridge void*)self);
// Set the display link for the current renderer
CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(dl, cglContext, cglPixelFormat);
// Activate the display link
CVDisplayLinkStart(dl);
CGLEnable([self.openGLContext CGLContextObj], kCGLCECrashOnRemovedFunctions);
App::I.init();
}
// This is the renderer output callback function
static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now,
const CVTimeStamp* outputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
CVReturn result = [(__bridge View*)displayLinkContext getFrameForTime:outputTime];
return result;
}
- (CVReturn)getFrameForTime:(const CVTimeStamp*)outputTime
{
static double _timeFreq = CVGetHostClockFrequency();
static double _prevTime = (double)outputTime->hostTime / _timeFreq;
double hostTime = (double)outputTime->hostTime;
double now = hostTime / _timeFreq;
// this will not update unless 1/30th of a second has passed since the last update
if ( now < _prevTime + (1.0 / 30.0) )
{
// Add your drawing codes here
[[self openGLContext] makeCurrentContext];
App::I.update(now - _prevTime);
[[self openGLContext] flushBuffer];
// returning NO will cause the layer to NOT be redrawn
return NO;
}
else
{
// change whatever you want to change here, as a function of time elapsed
_prevTime = now;
// return YES to have your layer redrawn
return YES;
}
return kCVReturnSuccess;
}
- (void)dealloc
{
// Release the display link
CVDisplayLinkRelease(dl);
}
- (void)drawRect:(NSRect)dirtyRect
{
NSLog(@"drawRect");
}
@end
@interface Window : NSWindow
@end @implementation Window
- (void)keyDown:(NSEvent *)theEvent
{
[[self windowController] keyDown:theEvent];
}
@end
@interface Controller : NSWindowController
@end @implementation Controller
- (void)keyDown:(NSEvent *)theEvent
{
unichar c = [[theEvent charactersIgnoringModifiers] characterAtIndex:0];
if (c == 27)
{
[[NSApplication sharedApplication] terminate:nil];
}
}
@end
@interface AppOSX : NSApplication<NSApplicationDelegate>
{
Window* window;
Controller* controller;
View* view;
}
@end @implementation AppOSX
- (instancetype)init
{
self = [super init];
[self setActivationPolicy:NSApplicationActivationPolicyRegular]; // make it to the front
[self setDelegate:self];
return self;
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
auto& app = App::I;
app.create();
NSRect r = NSMakeRect(0, 0, app.width, app.height);
view = [[View alloc] initWithFrame:r];
window = [[Window alloc] initWithContentRect:r
styleMask:NSTitledWindowMask|NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
[window setTitle:@"hello engine"];
[window center];
[window makeKeyAndOrderFront:controller];
[window setContentView:view];
controller = [[Controller alloc] initWithWindow:window];
auto menubar = [NSMenu new];
auto appMenuItem = [NSMenuItem new];
[menubar addItem:appMenuItem];
[self setMainMenu:menubar];
auto appMenu = [NSMenu new];
auto appName = [[NSProcessInfo processInfo] processName];
auto quitTitle = [@"Quit " stringByAppendingString:appName];
auto quitMenuItem = [[NSMenuItem alloc] initWithTitle:quitTitle
action:@selector(terminate:) keyEquivalent:@"q"];
[appMenu addItem:quitMenuItem];
[appMenuItem setSubmenu:appMenu];
NSLog(@"app launched");
}
@end
int main(int argc, const char * argv[])
{
AppOSX* app = [AppOSX sharedApplication];
[app run];
return 0;
}