base setup for osx in place
This commit is contained in:
36
engine/texture.cpp
Normal file
36
engine/texture.cpp
Normal file
@@ -0,0 +1,36 @@
|
||||
#include "pch.h"
|
||||
#include "texture.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
bool Texture2D::create(int width, int height, GLint format, const uint8_t* data, GLint filter, GLint wrap)
|
||||
{
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_format = format;
|
||||
glGenTextures(1, &m_tex);
|
||||
bind();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
|
||||
unbind();
|
||||
return true;
|
||||
}
|
||||
bool Texture2D::create(const Image& img)
|
||||
{
|
||||
static GLint formats[] = { GL_R, GL_RG, GL_RGB, GL_RGBA };
|
||||
return create(img.width, img.height, formats[img.comp - 1], img.data());
|
||||
}
|
||||
bool Texture2D::load(std::string filename)
|
||||
{
|
||||
Image img;
|
||||
if (!img.load(filename))
|
||||
return false;
|
||||
return create(img);
|
||||
}
|
||||
void Texture2D::update(const uint8_t* data)
|
||||
{
|
||||
bind();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_format, GL_UNSIGNED_BYTE, data);
|
||||
}
|
||||
Reference in New Issue
Block a user