Extract layout bootstrap and thin NodeCanvas startup shells
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@@ -235,6 +235,13 @@ Current slice:
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`execute_legacy_canvas_draw_unmerged_node_canvas_pass(...)`, which removes
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another coherent outer-shell block even though the broader node draw loop
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still lives in `src/node_canvas.cpp`.
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- `NodeCanvas::draw()` setup, merged-pass shell, and unmerged-pass shell now
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also route through `prepare_legacy_node_canvas_draw_setup(...)`,
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`execute_legacy_canvas_draw_node_canvas_shell(...)`,
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`execute_legacy_canvas_draw_merged_pass(...)`, and
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`execute_legacy_canvas_draw_node_canvas_unmerged_pass(...)`, which
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materially shortens the live `NodeCanvas::draw()` body even though the file
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itself is still large.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -313,7 +320,7 @@ targets look like helpers under one old monolith.
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Status: In Progress
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Why now:
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`src/app_layout.cpp` is still a 229-line mixed file that builds menus,
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`src/app_layout.cpp` is still a 125-line mixed file that builds menus,
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attaches callbacks, computes planner inputs, and mutates UI state directly.
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Current slice:
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@@ -348,6 +355,9 @@ Current slice:
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layout/bootstrap composition.
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- Brush-refresh now also lives in `src/app_layout_brush.cpp`, and
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`src/app_layout.cpp` is down to the remaining layout/bootstrap composition.
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- Layout bootstrap plus reload/load continuation wiring now also lives in
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`src/app_layout_bootstrap.cpp`, and `src/app_layout.cpp` is down to thin
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call-through entrypoints plus the remaining local helper pocket.
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Write scope:
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- `src/app_layout.cpp`
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@@ -505,6 +515,9 @@ Current slice:
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conversion, `UnadjustWindowRectEx`, and GL debug pre/post callbacks now also
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live in `src/platform_windows/windows_bootstrap_helpers.cpp` instead of
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`src/main.cpp`
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- the WMI startup probe now also lives in
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`src/platform_windows/windows_bootstrap_helpers.cpp` instead of
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`src/main.cpp`
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- Win32 lifecycle running-state, close/shutdown handling, FPS title update and
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wakeup posting, stylus frame update, window preference save, and VR
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lifecycle wrappers now also live in
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