Popup presets panel, fix padding scissor, stacked mouse capture
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14
src/app.cpp
14
src/app.cpp
@@ -484,6 +484,20 @@ void App::update(float dt)
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if (n && n->m_display)
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{
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auto box = n->m_clip;
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Node* p = n->parent;
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while (p)
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{
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float pt = YGNodeLayoutGetPadding(p->y_node, YGEdgeTop);
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float pr = YGNodeLayoutGetPadding(p->y_node, YGEdgeRight);
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float pb = YGNodeLayoutGetPadding(p->y_node, YGEdgeBottom);
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float pl = YGNodeLayoutGetPadding(p->y_node, YGEdgeLeft);
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glm::vec2 off_p(pl, pt);
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glm::vec2 off_s(pr, pb);
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glm::vec4 pclip = { xy(p->m_clip) + off_p, zw(p->m_clip) - off_s - off_p };
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box = rect_intersection(box, pclip);
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p = p->parent;
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}
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//auto box = n->m_clip;
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//glm::ivec4 c = glm::vec4((int)box.x - 1, (int)(height / zoom - box.y - box.w) - 1, (int)box.z + 2, (int)box.w + 2) * zoom;
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glm::ivec4 c = glm::vec4((int)box.x, (int)(height / zoom - box.y - box.w), (int)box.z, (int)box.w) * zoom;
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glScissor(c.x, c.y, c.z, c.w);
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