Route final texture setup sites through helper
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@@ -3051,6 +3051,10 @@ Results:
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share the retained draw-merge texture shader setup helper for `Texture`,
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`Tex`, and `MVP` setup. Texture/sampler binding, viewport/state setup, and
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draw execution remain in the node paths.
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- `NodeCanvas` density-resolve drawing and desktop VR UI drawing now share the
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retained draw-merge texture shader setup helper, while render target,
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sampler/texture binding, viewport/state restoration, and draw execution
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remain in retained node/VR code.
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- `CanvasModeTransform::on_Draw` and `CanvasModeFloodFill::on_Draw` now share
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the retained draw-merge texture shader setup helper for `Texture`, `Tex`, and
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`MVP` setup. Active texture selection, sampler/texture binding, and draw
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