refactor ui initialization each group in a function, new document dialog, fix parallax camera and drawing order clipping problem
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@@ -15,6 +15,7 @@ public:
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glm::vec4 m_color_hover = glm::vec4(.5, .5, .5, 1);
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bool m_selected = false;
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std::string m_path;
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std::string m_file_name;
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std::function<void(NodeDialogOpenItem* target)> on_selected;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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@@ -32,6 +33,7 @@ public:
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NodeButton* btn_ok;
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Node* container;
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std::string selected_path;
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std::string selected_file;
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std::string data_path;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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@@ -53,3 +55,16 @@ public:
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void init_controls();
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virtual void loaded() override;
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};
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class NodeDialogNewDoc : public NodeBorder
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{
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public:
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NodeButton* btn_cancel;
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NodeButton* btn_ok;
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NodeTextInput* input;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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virtual void loaded() override;
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};
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