Route app viewport scissor through renderer GL

This commit is contained in:
2026-06-03 05:56:57 +02:00
parent 2a030318b1
commit 155e67fcec
6 changed files with 305 additions and 14 deletions

View File

@@ -462,8 +462,10 @@ Known local toolchain state:
- `pp_renderer_gl` owns the tested `OpenGlInitialState` startup depth/blend
policy and dispatch application consumed by `App::init`, tested runtime
version/vendor/renderer/GLSL string query dispatch, tested default clear
color/buffer dispatch consumed by `App::clear`, plus renderer API to OpenGL
token mapping and command-planning contracts used by the OpenGL parity work.
color/buffer dispatch consumed by `App::clear`, tested app UI
viewport/scissor dispatch consumed by `App::draw`, plus renderer API to
OpenGL token mapping and command-planning contracts used by the OpenGL parity
work.
- `pano_cli plan-cloud-upload` exposes `pp_app_core` cloud upload availability,
new-document warning, publish prompt, and save-before-upload planning as JSON;
the live cloud upload command consumes the same start contract before

View File

@@ -524,6 +524,10 @@ result while the backend owns the query set and order.
The default app clear color and color-buffer clear operation now dispatch
through `pp_renderer_gl` as well, moving another direct OpenGL operation out
of `App::clear` while preserving the current gray clear behavior.
Main app UI viewport and scissor execution now dispatch through tested
`pp_renderer_gl` viewport/scissor contracts, leaving `App::draw` and UI node
clipping to provide rectangles while the backend owns scissor-state tokens and
the live OpenGL call sequence.
Windows RenderDoc frame capture hooks now also dispatch through
`PlatformServices`, keeping capture integration in the platform service while
leaving non-Windows adapters as no-ops.