curl timeout, reorder layers, handle right click osx
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@@ -23,8 +23,8 @@ public:
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bool m_show_tmp = false;
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std::vector<Layer> m_layers;
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std::vector<Stroke> m_strokes;
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std::vector<int> m_order;
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RTT m_tmp;
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//RTT m_fb;
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Texture2D m_tex;
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Texture2D m_tex2;
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Sampler m_sampler;
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@@ -33,6 +33,7 @@ public:
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bool create(int width, int height);
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void resize(int width, int height);
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void layer_add(std::string name);
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void layer_order(int idx, int pos);
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void stroke_start(glm::vec2 point, float pressure, const ui::Brush& brush);
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void stroke_update(glm::vec2 point, float pressure);
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void stroke_draw();
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