test equirect timelapse
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@@ -81,7 +81,7 @@ public:
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void clear(const glm::vec4& c, int frame = -1);
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LayerFrame::Snapshot snapshot(int frame = -1, std::array<glm::vec4, 6>* dirty_box = nullptr, std::array<bool, 6>* dirty_face = nullptr);
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TextureCube gen_cube();
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Texture2D gen_equirect();
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Texture2D gen_equirect(glm::ivec2 size = { 0, 0 });
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void restore(const LayerFrame::Snapshot& snap, int frame = -1);
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void destroy();
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void optimize(int frame = -1);
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