Use checked handles for app dialogs

This commit is contained in:
2026-06-15 19:31:38 +02:00
parent e1e686d3f7
commit 168404433c
11 changed files with 271 additions and 49 deletions

View File

@@ -2,7 +2,6 @@
#include "log.h"
#include "node_dialog_layer_rename.h"
#include "canvas.h"
#include "legacy_ui_overlay_services.h"
#include "node_image_texture.h"
Node* NodeDialogLayerRename::clone_instantiate() const
@@ -27,7 +26,6 @@ void NodeDialogLayerRename::init_controls()
btn_ok = find<NodeButton>("btn-ok");
btn_cancel = find<NodeButton>("btn-cancel");
input = find<NodeTextInput>("txt-input");
pp::panopainter::bind_legacy_click_destroys_node(*btn_cancel, *this);
}
void NodeDialogLayerRename::loaded()