started implementing dynamic widget allocation by xml tag
This commit is contained in:
@@ -109,8 +109,6 @@ void App::init()
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void App::update(float dt)
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{
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glm::mat4 proj = glm::ortho(0.f, width, height, 0.f, -1.f, 1.f);
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glClearColor(.1f, .1f, .1f, 1.f);
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glViewport(0, 0, (GLsizei)width, (GLsizei)height);
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glClear(GL_COLOR_BUFFER_BIT);
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@@ -129,23 +127,21 @@ void App::update(float dt)
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glEnable(GL_SCISSOR_TEST);
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for (auto& n : layout)
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{
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glm::mat4 pivot = glm::translate(glm::vec3(.5f, .5f, 0.f));
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glm::mat4 scale = glm::scale(glm::vec3(n.m_size, 1.f));
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glm::mat4 pos = glm::translate(glm::vec3(n.m_pos, 0));
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auto mvp = proj * pos * scale * pivot;
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auto box = n.m_clip;
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glScissor(box.x, height - box.y - box.w, box.z, box.w);
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shader_color.u_vec4("col", n.color);
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shader_color.use();
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shader_color.u_mat4("mvp", mvp);
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plane.draw_fill();
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shader_color.u_vec4("col", { 1, 1, 1, 1 });
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shader_color.use();
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shader_color.u_mat4("mvp", mvp);
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plane.draw_stroke();
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if (n.m_widget)
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{
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shader_color.u_vec4("col", n.color);
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shader_color.use();
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shader_color.u_mat4("mvp", n.m_widget->mvp);
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plane.draw_fill();
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shader_color.u_vec4("col", { 1, 1, 1, 1 });
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shader_color.use();
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shader_color.u_mat4("mvp", n.m_widget->mvp);
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plane.draw_stroke();
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}
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}
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glDisable(GL_SCISSOR_TEST);
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tex.unbind();
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@@ -1,15 +1,19 @@
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#include "pch.h"
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#include "layout.h"
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#include "util.hpp"
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Plane* WidgetBorder::m_plane;
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void Node::update(float width, float height)
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{
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YGNodeStyleSetWidth(y_node, width);
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YGNodeStyleSetHeight(y_node, height);
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YGNodeCalculateLayout(y_node, YGUndefined, YGUndefined, YGDirectionLTR);
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update_internal({ 0, 0 });
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glm::mat4 proj = glm::ortho(0.f, m_size.x, m_size.y, 0.f, -1.f, 1.f);
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update_internal({ 0, 0 }, proj);
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}
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void Node::update_internal(glm::vec2 origin)
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void Node::update_internal(const glm::vec2& origin, const glm::mat4& proj)
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{
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float x = YGNodeLayoutGetLeft(y_node);
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float y = YGNodeLayoutGetTop(y_node);
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@@ -17,12 +21,17 @@ void Node::update_internal(glm::vec2 origin)
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float h = YGNodeLayoutGetHeight(y_node);
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m_pos = origin + glm::vec2(x, y);
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m_size = glm::vec2(w, h);
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if (!parent)
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m_clip = glm::vec4(m_pos, m_size);
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else
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m_clip = rect_intersection(glm::vec4(m_pos, m_size), parent->m_clip);
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m_clip = !parent ? glm::vec4(m_pos, m_size) : rect_intersection(glm::vec4(m_pos, m_size), parent->m_clip);
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if (m_widget)
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{
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glm::mat4 pivot = glm::translate(glm::vec3(.5f, .5f, 0.f));
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glm::mat4 scale = glm::scale(glm::vec3(m_size, 1.f));
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glm::mat4 pos = glm::translate(glm::vec3(m_pos, 0));
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m_widget->mvp = proj * pos * scale * pivot;
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m_widget->clip = m_clip;
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}
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for (auto& c : m_children)
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c.update_internal(m_pos);
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c.update_internal(m_pos, proj);
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}
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void Node::parse_attributes(att::kAttribute ka, const tinyxml2::XMLAttribute* attr)
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@@ -179,9 +188,18 @@ void Node::load_internal(const tinyxml2::XMLElement* x_node)
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{
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m_name = x_node->Name();
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auto attr = x_node->FirstAttribute();
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att::kWidget widget_id = (att::kWidget)const_hash(x_node->Name());
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switch (widget_id)
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{
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case att::kWidget::Border:
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m_widget = std::make_unique<WidgetBorder>();
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break;
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}
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while (attr)
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{
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parse_attributes((att::kAttribute)att::const_hash(attr->Name()), attr);
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parse_attributes((att::kAttribute)const_hash(attr->Name()), attr);
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attr = attr->Next();
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}
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@@ -1,14 +1,9 @@
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#pragma once
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#include "shape.hpp"
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#include "util.hpp"
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namespace att
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{
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uint16_t constexpr const_hash(char const *input)
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{
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return *input ?
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static_cast<uint16_t>(*input) + 33 * const_hash(input + 1) :
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5381;
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}
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enum class kAttribute : uint16_t
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{
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Width = const_hash("width"),
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@@ -107,13 +102,20 @@ namespace att
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class Widget
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{
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public:
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glm::mat4 mvp;
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glm::vec4 clip;
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virtual void draw() { };
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};
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class WidgetBorder : public Widget
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{
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public:
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static class Plane* m_plane;
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static Plane* m_plane;
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virtual void draw() override
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{
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m_plane->draw_fill();
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}
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};
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class Node
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@@ -186,11 +188,12 @@ public:
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}
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void update(float width, float height);
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void update_internal(glm::vec2 origin);
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void update_internal(const glm::vec2& origin, const glm::mat4& proj);
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void parse_attributes(att::kAttribute ka, const tinyxml2::XMLAttribute* attr);
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void load(const char* path);
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void load_internal(const tinyxml2::XMLElement* x_node);
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void reload();
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void draw();
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class iterator
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{
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@@ -80,18 +80,18 @@ void Shader::use()
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{
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glUseProgram(prog);
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}
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void Shader::u_vec4(std::string name, const glm::vec4& v)
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void Shader::u_vec4(const char* name, const glm::vec4& v)
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{
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auto loc = glGetUniformLocation(prog, name.c_str());
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auto loc = glGetUniformLocation(prog, name);
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glUniform4fv(loc, 1, glm::value_ptr(v));
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}
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void Shader::u_mat4(std::string name, const glm::mat4& m)
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void Shader::u_mat4(const char* name, const glm::mat4& m)
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{
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auto loc = glGetUniformLocation(prog, name.c_str());
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auto loc = glGetUniformLocation(prog, name);
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glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(m));
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}
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void Shader::u_int(std::string name, int i)
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void Shader::u_int(const char* name, int i)
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{
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auto loc = glGetUniformLocation(prog, name.c_str());
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auto loc = glGetUniformLocation(prog, name);
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glUniform1i(loc, i);
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}
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@@ -1,4 +1,5 @@
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#pragma once
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#include "util.hpp"
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class Shader
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{
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@@ -6,7 +7,19 @@ class Shader
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public:
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bool create(std::string vertex, std::string fragment);
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void use();
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void u_vec4(std::string name, const glm::vec4& v);
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void u_mat4(std::string name, const glm::mat4& m);
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void u_int(std::string name, int i);
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void u_vec4(const char* name, const glm::vec4& v);
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void u_mat4(const char* name, const glm::mat4& m);
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void u_int(const char* name, int i);
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};
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enum class kShader : uint16_t
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{
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Color = const_hash("color"),
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};
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class ShaderManager
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{
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public:
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static void use(kShader id);
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static void use(const char* name);
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};
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@@ -1,5 +1,4 @@
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#pragma once
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#include "layout.h"
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class Shape
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{
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@@ -10,7 +9,7 @@ protected:
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GLvoid* ioff[2]{ 0 };
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struct vertex_t { glm::vec4 pos; glm::vec2 uvs; };
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public:
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att::AttrubutesMap attribs;
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// att::AttrubutesMap attribs;
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bool create_buffers(GLvoid* idx, GLvoid* vertices, int isize, int vsize);
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void draw_fill() const;
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void draw_stroke() const;
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@@ -57,6 +56,7 @@ public:
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create_impl(w, h, div, idx, vertices);
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return create_buffers(idx, vertices, sizeof(idx), sizeof(vertices));
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}
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/*
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bool create(att::Divisions divisions, att::Width w, att::Height h)
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{
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const int div = divisions.value;
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@@ -80,6 +80,7 @@ public:
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const auto d = get_attribute(att::Divisions(1));
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return create(d, w, h);
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}
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*/
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};
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class RectShape : public Shape
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3
engine/util.cpp
Normal file
3
engine/util.cpp
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@@ -0,0 +1,3 @@
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#include "pch.h"
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#include "util.hpp"
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8
engine/util.hpp
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8
engine/util.hpp
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@@ -0,0 +1,8 @@
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#pragma once
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uint16_t constexpr const_hash(char const *input)
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{
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return *input ?
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static_cast<uint16_t>(*input) + 33 * const_hash(input + 1) :
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5381;
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}
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