Thin canvas draw seams and own grid worker
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@@ -102,13 +102,16 @@ Current architecture mismatches that must be treated as real blockers:
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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- `Canvas`, `NodeCanvas`, and `NodeStrokePreview` still own too much live
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OpenGL execution around the renderer boundary.
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OpenGL execution around the renderer boundary, even though `NodeCanvas`
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display resolve, cache-to-screen composite, and post-draw mask/grid/current-
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mode sequencing now route through retained draw-merge helpers.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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global singleton reach, raw observer pointers, retained static worker
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ownership in several app families, and ad hoc mutex/condition-variable
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ownership.
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ownership, even though most previously detached or raw app-facing worker
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launches now use owned `std::jthread` or service-owned worker queues.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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