Thin canvas draw seams and own grid worker

This commit is contained in:
2026-06-16 07:25:57 +02:00
parent 3366b54c7f
commit 17b603536b
7 changed files with 179 additions and 112 deletions

View File

@@ -203,6 +203,15 @@ struct LegacyCanvasDrawMergeDisplayResolveExecution {
std::function<void()> unbind_resolve_texture;
};
struct LegacyCanvasDrawMergePostDrawExecution {
std::function<void()> draw_mask_free;
std::function<void()> draw_mask_line;
std::function<void()> draw_smask_faces;
std::function<void()> draw_grid_modes;
std::function<void()> draw_heightmap;
std::function<void()> draw_current_modes;
};
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
{
return {
@@ -492,4 +501,31 @@ inline void execute_legacy_canvas_draw_merge_display_resolve(
execution.unbind_resolve_texture();
}
inline void execute_legacy_canvas_draw_merge_post_draw(
bool smask_active,
bool draw_mask_overlay,
int smask_mode,
bool draw_grid_modes,
const LegacyCanvasDrawMergePostDrawExecution& execution)
{
if (smask_active || draw_mask_overlay) {
if (smask_mode == 1) {
execution.draw_mask_free();
} else if (smask_mode == 2) {
execution.draw_mask_line();
}
}
if (smask_active) {
execution.draw_smask_faces();
}
if (draw_grid_modes) {
execution.draw_grid_modes();
}
execution.draw_heightmap();
execution.draw_current_modes();
}
} // namespace pp::panopainter

View File

@@ -33,7 +33,6 @@ void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeCanvas");
}
void unbind_texture_2d()
{
pp::legacy::ui_gl::unbind_texture_2d("NodeCanvas");
@@ -719,50 +718,53 @@ void NodeCanvas::draw()
apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
if (m_canvas->m_smask_active || m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut)
{
if (m_canvas->m_smask_mode == 1)
m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
else if (m_canvas->m_smask_mode == 2)
m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
}
if (m_canvas->m_smask_active)
{
pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = m_outline_pan,
});
set_active_texture_unit(0);
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
//draw the cube faces
for (int plane_index = 0; plane_index < 6; plane_index++)
pp::panopainter::execute_legacy_canvas_draw_merge_post_draw(
m_canvas->m_smask_active,
m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut,
m_canvas->m_smask_mode,
m_canvas->m_current_mode != kCanvasMode::Grid,
{
auto plane_mvp = proj * camera *
glm::scale(glm::vec3(m_canvas->m_layers.size() + 500.f)) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
.draw_mask_free = [&] {
m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
},
.draw_mask_line = [&] {
m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
},
.draw_smask_faces = [&] {
pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
.pattern_offset = m_outline_pan,
});
set_active_texture_unit(0);
apply_node_canvas_capability(pp::renderer::gl::blend_state(), true);
pp::panopainter::apply_legacy_canvas_draw_merge_mvp(plane_mvp);
m_canvas->m_smask.rtt(plane_index).bindTexture();
m_face_plane.draw_fill();
m_canvas->m_smask.rtt(plane_index).unbindTexture();
}
//draw the cube faces
for (int plane_index = 0; plane_index < 6; plane_index++)
{
auto plane_mvp = proj * camera *
glm::scale(glm::vec3(m_canvas->m_layers.size() + 500.f)) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
}
// keep drawing the grids
if (m_canvas->m_current_mode != kCanvasMode::Grid)
for (auto& mode : Canvas::modes[(int)kCanvasMode::Grid])
mode->on_Draw(ortho_proj, proj, camera);
App::I->grid->draw_heightmap(proj, camera, false);
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);
pp::panopainter::apply_legacy_canvas_draw_merge_mvp(plane_mvp);
m_canvas->m_smask.rtt(plane_index).bindTexture();
m_face_plane.draw_fill();
m_canvas->m_smask.rtt(plane_index).unbindTexture();
}
},
.draw_grid_modes = [&] {
for (auto& mode : Canvas::modes[(int)kCanvasMode::Grid])
mode->on_Draw(ortho_proj, proj, camera);
},
.draw_heightmap = [&] {
App::I->grid->draw_heightmap(proj, camera, false);
},
.draw_current_modes = [&] {
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);
},
});
if (m_density != 1.f)
{

View File

@@ -449,60 +449,60 @@ void NodePanelGrid::bake_uvs()
auto data_out = std::make_unique<uint8_t[]>(fb.getWidth() * fb.getHeight() * 4);
const auto samples = get_samples();
const auto radius = get_radius();
std::thread worker([&]
{
BT_SetTerminate();
float* d_pos = data_pos.get();
float* d_nor = data_nor.get();
auto* d_out = reinterpret_cast<glm::u8vec4*>(data_out.get());
parallel_for(fb.getHeight(), [&](size_t y)
std::jthread worker([&]
{
for (int x = 0; x < fb.getWidth(); x++)
BT_SetTerminate();
float* d_pos = data_pos.get();
float* d_nor = data_nor.get();
auto* d_out = reinterpret_cast<glm::u8vec4*>(data_out.get());
parallel_for(fb.getHeight(), [&](size_t y)
{
int i = (int)y * fb.getHeight() + x;
auto nor = glm::make_vec3(&d_nor[i * 4]);
auto pos = glm::make_vec3(&d_pos[i * 4]);
auto& out = d_out[i];
if (glm::dot(nor, light_dir) <= 0.f)
for (int x = 0; x < fb.getWidth(); x++)
{
out = { 50, 50, 50, 255 };
continue;
int i = (int)y * fb.getHeight() + x;
auto nor = glm::make_vec3(&d_nor[i * 4]);
auto pos = glm::make_vec3(&d_pos[i * 4]);
auto& out = d_out[i];
if (glm::dot(nor, light_dir) <= 0.f)
{
out = { 50, 50, 50, 255 };
continue;
}
int hit = 0;
for (int s = 0; s < samples; s++)
{
auto dir = glm::normalize(light_dir + glm::sphericalRand(radius));
nanort::Ray<float> ray;
ray.org[0] = pos.x;// + nor.x * 0.005;
ray.org[1] = pos.y;// + nor.y * 0.005;
ray.org[2] = pos.z;// + nor.z * 0.005;
ray.dir[0] = dir.x;
ray.dir[1] = dir.y;
ray.dir[2] = dir.z;
float kFar = 2000.0;
ray.min_t = 0.005f;
ray.max_t = kFar;
nanort::TriangleIntersector<> triangle_intersector(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
nanort::TriangleIntersection<> isect;
hit += m_rt_accel.Traverse(ray, triangle_intersector, &isect);
}
out = glm::lerp(glm::vec4(255, 255, 255, 255), glm::vec4(50, 50, 50, 255), hit / (float)samples);
}
int hit = 0;
for (int s = 0; s < samples; s++)
{
auto dir = glm::normalize(light_dir + glm::sphericalRand(radius));
nanort::Ray<float> ray;
ray.org[0] = pos.x;// + nor.x * 0.005;
ray.org[1] = pos.y;// + nor.y * 0.005;
ray.org[2] = pos.z;// + nor.z * 0.005;
ray.dir[0] = dir.x;
ray.dir[1] = dir.y;
ray.dir[2] = dir.z;
float kFar = 2000.0;
ray.min_t = 0.005f;
ray.max_t = kFar;
nanort::TriangleIntersector<> triangle_intersector(reinterpret_cast<float*>(m_hm_plane.vertices.data()), m_hm_plane.idx.data(), sizeof(vertex_t));
nanort::TriangleIntersection<> isect;
hit += m_rt_accel.Traverse(ray, triangle_intersector, &isect);
}
out = glm::lerp(glm::vec4(255, 255, 255, 255), glm::vec4(50, 50, 50, 255), hit / (float)samples);
}
pb_value++;
pb_value++;
});
});
while (pb_value < fb.getHeight())
{
pb->set_progress((float)pb_value / (float)fb.getHeight());
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
);
while (pb_value < fb.getHeight())
{
pb->set_progress((float)pb_value / (float)fb.getHeight());
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
worker.join();
pp::panopainter::close_legacy_dialog_node(*pb);
//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
m_texture.update(data_out.get());

View File

@@ -105,6 +105,21 @@ public:
return types;
}
[[nodiscard]] pp::platform::PlatformStoragePaths prepare_legacy_apple_storage_paths()
{
#ifdef __IOS__
[App::I->ios_view init_dirs];
#elif defined(__OSX__)
[App::I->osx_app init_dirs];
#endif
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
}
[[nodiscard]] pp::platform::apple::AppleDocumentPlatformServices& active_apple_document_platform_services()
{
#ifdef __IOS__
@@ -211,21 +226,9 @@ public:
[[nodiscard]] pp::platform::PlatformStoragePaths prepare_storage_paths() override
{
#if defined(__IOS__)
[App::I->ios_view init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
return prepare_legacy_apple_storage_paths();
#elif defined(__OSX__)
[App::I->osx_app init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
return prepare_legacy_apple_storage_paths();
#elif __LINUX__
const std::string data_path = linux_home_path() + "/PanoPainter";
mkpath(data_path + "/brushes");