Thin canvas draw seams and own grid worker

This commit is contained in:
2026-06-16 07:25:57 +02:00
parent 3366b54c7f
commit 17b603536b
7 changed files with 179 additions and 112 deletions

View File

@@ -18,6 +18,22 @@ agent or engineer to remove them without reconstructing context from chat.
## Reductions
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` smoothing-mask
overlay draw, smoothing-mask face pass, grid keepalive draw, heightmap draw,
and current-mode draw now route through
`execute_legacy_canvas_draw_merge_post_draw(...)` in
`src/legacy_canvas_draw_merge_services.h` instead of living inline in
`NodeCanvas::draw()`; broader canvas draw orchestration and retained GL
resource ownership remain.
- 2026-06-16: `DEBT-0036` was narrowed again. The retained
`NodePanelGrid::bake_uvs()` worker now uses scoped `std::jthread` ownership
instead of a raw local `std::thread`; retained bake execution, progress-loop
polling, and grid rendering ownership remain.
- 2026-06-16: `DEBT-0017` was narrowed again.
`LegacyPlatformServices::prepare_storage_paths()` now routes Apple storage
path setup through a local helper instead of reading `App::I` directly in
the method body; the retained Apple fallback adapter and broader
platform-to-app singleton reach remain.
- 2026-06-16: `DEBT-0036` was narrowed again. `NodeStrokePreview` background
preview execution now owns its worker as `std::jthread` with explicit stop,
unblock, and join semantics instead of a raw `std::thread`; retained queue

View File

@@ -102,13 +102,16 @@ Current architecture mismatches that must be treated as real blockers:
app shell.
- `pp_panopainter_ui` still depends on `pp_legacy_app`.
- `Canvas`, `NodeCanvas`, and `NodeStrokePreview` still own too much live
OpenGL execution around the renderer boundary.
OpenGL execution around the renderer boundary, even though `NodeCanvas`
display resolve, cache-to-screen composite, and post-draw mask/grid/current-
mode sequencing now route through retained draw-merge helpers.
- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
rather than thin composition/binding surfaces.
- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
global singleton reach, raw observer pointers, retained static worker
ownership in several app families, and ad hoc mutex/condition-variable
ownership.
ownership, even though most previously detached or raw app-facing worker
launches now use owned `std::jthread` or service-owned worker queues.
- Modern C++23 usage exists in extracted components, especially `std::span`,
explicit result/status objects, and a few concepts, but the live app still
does not consistently express ownership, thread affinity, or renderer

View File

@@ -132,8 +132,11 @@ Current slice:
through `legacy_node_stroke_preview_execution_services.h`, but the preview
node still owns most live-pass and retained GL resource execution.
- `NodeCanvas` display resolve plus cache-to-screen checkerboard/cache-texture
composite now route through `legacy_canvas_draw_merge_services.h`, but
broader canvas draw orchestration is still inline.
composite now route through `legacy_canvas_draw_merge_services.h`.
- `NodeCanvas` smoothing-mask overlay, smoothing-mask face pass, grid keepalive
draw, heightmap draw, and current-mode draw now also route through
`execute_legacy_canvas_draw_merge_post_draw(...)`, but broader canvas draw
orchestration is still inline.
Write scope:
- `src/node_stroke_preview.cpp`
@@ -348,9 +351,9 @@ Mini-model packet:
Status: In Progress
Why now:
Canvas imports/exports/saves, cloud transfer, brush import/export, grid
lightmap work, stroke preview, and event persistence still launch detached
threads. That is not a safe modernization foundation.
The biggest app-facing async families have been moved off detached launches,
but retained worker ownership and ad hoc runtime control are still not a safe
modernization foundation.
Current slice:
- app-owned render/UI runtime queues and cloud worker ownership are already
@@ -361,8 +364,9 @@ Current slice:
workers with explicit UI-thread handoff
- canvas async import/export/save/open and timelapse export now also use owned
worker queues instead of detached threads
- preview background rendering and recording thread ownership now also use
`std::jthread`, but their retained loop/control flow is still open
- preview background rendering, recording, and the retained
`NodePanelGrid::bake_uvs()` worker now also use `std::jthread`, but their
retained loop/control flow is still open
Write scope:
- `src/canvas.cpp`
@@ -563,6 +567,9 @@ Current slice:
`App::set_platform_services()`
- `platform_apple` clipboard, display/share, cursor, and save-ui-state calls
now route through injected Apple bridge callbacks instead of `App::I`
- `LegacyPlatformServices::prepare_storage_paths()` now routes Apple path
preparation through a narrow local helper instead of reading `App::I`
directly in that method body
- retained Apple callback injection and broader `platform_legacy` singleton
reach are still open

View File

@@ -203,6 +203,15 @@ struct LegacyCanvasDrawMergeDisplayResolveExecution {
std::function<void()> unbind_resolve_texture;
};
struct LegacyCanvasDrawMergePostDrawExecution {
std::function<void()> draw_mask_free;
std::function<void()> draw_mask_line;
std::function<void()> draw_smask_faces;
std::function<void()> draw_grid_modes;
std::function<void()> draw_heightmap;
std::function<void()> draw_current_modes;
};
[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
{
return {
@@ -492,4 +501,31 @@ inline void execute_legacy_canvas_draw_merge_display_resolve(
execution.unbind_resolve_texture();
}
inline void execute_legacy_canvas_draw_merge_post_draw(
bool smask_active,
bool draw_mask_overlay,
int smask_mode,
bool draw_grid_modes,
const LegacyCanvasDrawMergePostDrawExecution& execution)
{
if (smask_active || draw_mask_overlay) {
if (smask_mode == 1) {
execution.draw_mask_free();
} else if (smask_mode == 2) {
execution.draw_mask_line();
}
}
if (smask_active) {
execution.draw_smask_faces();
}
if (draw_grid_modes) {
execution.draw_grid_modes();
}
execution.draw_heightmap();
execution.draw_current_modes();
}
} // namespace pp::panopainter

View File

@@ -33,7 +33,6 @@ void set_active_texture_unit(std::uint32_t unit_index)
{
pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeCanvas");
}
void unbind_texture_2d()
{
pp::legacy::ui_gl::unbind_texture_2d("NodeCanvas");
@@ -719,16 +718,19 @@ void NodeCanvas::draw()
apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
if (m_canvas->m_smask_active || m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut)
pp::panopainter::execute_legacy_canvas_draw_merge_post_draw(
m_canvas->m_smask_active,
m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut,
m_canvas->m_smask_mode,
m_canvas->m_current_mode != kCanvasMode::Grid,
{
if (m_canvas->m_smask_mode == 1)
.draw_mask_free = [&] {
m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
else if (m_canvas->m_smask_mode == 2)
},
.draw_mask_line = [&] {
m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
}
if (m_canvas->m_smask_active)
{
},
.draw_smask_faces = [&] {
pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
.texture_slot = 0,
@@ -750,19 +752,19 @@ void NodeCanvas::draw()
m_face_plane.draw_fill();
m_canvas->m_smask.rtt(plane_index).unbindTexture();
}
}
// keep drawing the grids
if (m_canvas->m_current_mode != kCanvasMode::Grid)
},
.draw_grid_modes = [&] {
for (auto& mode : Canvas::modes[(int)kCanvasMode::Grid])
mode->on_Draw(ortho_proj, proj, camera);
},
.draw_heightmap = [&] {
App::I->grid->draw_heightmap(proj, camera, false);
},
.draw_current_modes = [&] {
for (auto& mode : *m_canvas->m_mode)
mode->on_Draw(ortho_proj, proj, camera);
},
});
if (m_density != 1.f)
{

View File

@@ -449,7 +449,8 @@ void NodePanelGrid::bake_uvs()
auto data_out = std::make_unique<uint8_t[]>(fb.getWidth() * fb.getHeight() * 4);
const auto samples = get_samples();
const auto radius = get_radius();
std::thread worker([&]
{
std::jthread worker([&]
{
BT_SetTerminate();
float* d_pos = data_pos.get();
@@ -495,14 +496,13 @@ void NodePanelGrid::bake_uvs()
}
pb_value++;
});
}
);
});
while (pb_value < fb.getHeight())
{
pb->set_progress((float)pb_value / (float)fb.getHeight());
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
worker.join();
}
pp::panopainter::close_legacy_dialog_node(*pb);
//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
m_texture.update(data_out.get());

View File

@@ -105,6 +105,21 @@ public:
return types;
}
[[nodiscard]] pp::platform::PlatformStoragePaths prepare_legacy_apple_storage_paths()
{
#ifdef __IOS__
[App::I->ios_view init_dirs];
#elif defined(__OSX__)
[App::I->osx_app init_dirs];
#endif
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
}
[[nodiscard]] pp::platform::apple::AppleDocumentPlatformServices& active_apple_document_platform_services()
{
#ifdef __IOS__
@@ -211,21 +226,9 @@ public:
[[nodiscard]] pp::platform::PlatformStoragePaths prepare_storage_paths() override
{
#if defined(__IOS__)
[App::I->ios_view init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
return prepare_legacy_apple_storage_paths();
#elif defined(__OSX__)
[App::I->osx_app init_dirs];
return {
App::I->data_path,
App::I->work_path,
App::I->rec_path,
App::I->tmp_path,
};
return prepare_legacy_apple_storage_paths();
#elif __LINUX__
const std::string data_path = linux_home_path() + "/PanoPainter";
mkpath(data_path + "/brushes");