Thin canvas draw seams and own grid worker
This commit is contained in:
@@ -18,6 +18,22 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeCanvas` smoothing-mask
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overlay draw, smoothing-mask face pass, grid keepalive draw, heightmap draw,
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and current-mode draw now route through
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`execute_legacy_canvas_draw_merge_post_draw(...)` in
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`src/legacy_canvas_draw_merge_services.h` instead of living inline in
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`NodeCanvas::draw()`; broader canvas draw orchestration and retained GL
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resource ownership remain.
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- 2026-06-16: `DEBT-0036` was narrowed again. The retained
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`NodePanelGrid::bake_uvs()` worker now uses scoped `std::jthread` ownership
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instead of a raw local `std::thread`; retained bake execution, progress-loop
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polling, and grid rendering ownership remain.
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- 2026-06-16: `DEBT-0017` was narrowed again.
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`LegacyPlatformServices::prepare_storage_paths()` now routes Apple storage
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path setup through a local helper instead of reading `App::I` directly in
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the method body; the retained Apple fallback adapter and broader
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platform-to-app singleton reach remain.
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- 2026-06-16: `DEBT-0036` was narrowed again. `NodeStrokePreview` background
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preview execution now owns its worker as `std::jthread` with explicit stop,
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unblock, and join semantics instead of a raw `std::thread`; retained queue
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@@ -102,13 +102,16 @@ Current architecture mismatches that must be treated as real blockers:
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app shell.
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- `pp_panopainter_ui` still depends on `pp_legacy_app`.
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- `Canvas`, `NodeCanvas`, and `NodeStrokePreview` still own too much live
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OpenGL execution around the renderer boundary.
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OpenGL execution around the renderer boundary, even though `NodeCanvas`
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display resolve, cache-to-screen composite, and post-draw mask/grid/current-
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mode sequencing now route through retained draw-merge helpers.
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- `app_layout.cpp` and `app_dialogs.cpp` are still mixed shell/controller files
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rather than thin composition/binding surfaces.
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- `App`, `Canvas`, `Node`, retained workers, and platform entrypoints still use
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global singleton reach, raw observer pointers, retained static worker
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ownership in several app families, and ad hoc mutex/condition-variable
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ownership.
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ownership, even though most previously detached or raw app-facing worker
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launches now use owned `std::jthread` or service-owned worker queues.
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- Modern C++23 usage exists in extracted components, especially `std::span`,
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explicit result/status objects, and a few concepts, but the live app still
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does not consistently express ownership, thread affinity, or renderer
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@@ -132,8 +132,11 @@ Current slice:
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through `legacy_node_stroke_preview_execution_services.h`, but the preview
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node still owns most live-pass and retained GL resource execution.
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- `NodeCanvas` display resolve plus cache-to-screen checkerboard/cache-texture
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composite now route through `legacy_canvas_draw_merge_services.h`, but
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broader canvas draw orchestration is still inline.
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composite now route through `legacy_canvas_draw_merge_services.h`.
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- `NodeCanvas` smoothing-mask overlay, smoothing-mask face pass, grid keepalive
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draw, heightmap draw, and current-mode draw now also route through
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`execute_legacy_canvas_draw_merge_post_draw(...)`, but broader canvas draw
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orchestration is still inline.
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Write scope:
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- `src/node_stroke_preview.cpp`
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@@ -348,9 +351,9 @@ Mini-model packet:
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Status: In Progress
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Why now:
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Canvas imports/exports/saves, cloud transfer, brush import/export, grid
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lightmap work, stroke preview, and event persistence still launch detached
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threads. That is not a safe modernization foundation.
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The biggest app-facing async families have been moved off detached launches,
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but retained worker ownership and ad hoc runtime control are still not a safe
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modernization foundation.
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Current slice:
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- app-owned render/UI runtime queues and cloud worker ownership are already
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@@ -361,8 +364,9 @@ Current slice:
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workers with explicit UI-thread handoff
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- canvas async import/export/save/open and timelapse export now also use owned
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worker queues instead of detached threads
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- preview background rendering and recording thread ownership now also use
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`std::jthread`, but their retained loop/control flow is still open
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- preview background rendering, recording, and the retained
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`NodePanelGrid::bake_uvs()` worker now also use `std::jthread`, but their
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retained loop/control flow is still open
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Write scope:
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- `src/canvas.cpp`
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@@ -563,6 +567,9 @@ Current slice:
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`App::set_platform_services()`
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- `platform_apple` clipboard, display/share, cursor, and save-ui-state calls
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now route through injected Apple bridge callbacks instead of `App::I`
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- `LegacyPlatformServices::prepare_storage_paths()` now routes Apple path
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preparation through a narrow local helper instead of reading `App::I`
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directly in that method body
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- retained Apple callback injection and broader `platform_legacy` singleton
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reach are still open
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@@ -203,6 +203,15 @@ struct LegacyCanvasDrawMergeDisplayResolveExecution {
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std::function<void()> unbind_resolve_texture;
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};
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struct LegacyCanvasDrawMergePostDrawExecution {
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std::function<void()> draw_mask_free;
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std::function<void()> draw_mask_line;
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std::function<void()> draw_smask_faces;
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std::function<void()> draw_grid_modes;
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std::function<void()> draw_heightmap;
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std::function<void()> draw_current_modes;
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};
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[[nodiscard]] inline LegacyCanvasDrawMergeShaderExecution legacy_shader_manager_draw_merge_execution() noexcept
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{
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return {
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@@ -492,4 +501,31 @@ inline void execute_legacy_canvas_draw_merge_display_resolve(
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execution.unbind_resolve_texture();
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}
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inline void execute_legacy_canvas_draw_merge_post_draw(
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bool smask_active,
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bool draw_mask_overlay,
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int smask_mode,
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bool draw_grid_modes,
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const LegacyCanvasDrawMergePostDrawExecution& execution)
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{
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if (smask_active || draw_mask_overlay) {
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if (smask_mode == 1) {
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execution.draw_mask_free();
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} else if (smask_mode == 2) {
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execution.draw_mask_line();
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}
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}
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if (smask_active) {
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execution.draw_smask_faces();
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}
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if (draw_grid_modes) {
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execution.draw_grid_modes();
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}
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execution.draw_heightmap();
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execution.draw_current_modes();
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}
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} // namespace pp::panopainter
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@@ -33,7 +33,6 @@ void set_active_texture_unit(std::uint32_t unit_index)
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{
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pp::legacy::ui_gl::activate_texture_unit(unit_index, "NodeCanvas");
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}
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void unbind_texture_2d()
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{
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pp::legacy::ui_gl::unbind_texture_2d("NodeCanvas");
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@@ -719,16 +718,19 @@ void NodeCanvas::draw()
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apply_node_canvas_capability(pp::renderer::gl::depth_test_state(), false);
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if (m_canvas->m_smask_active || m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut)
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pp::panopainter::execute_legacy_canvas_draw_merge_post_draw(
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m_canvas->m_smask_active,
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m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut,
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m_canvas->m_smask_mode,
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m_canvas->m_current_mode != kCanvasMode::Grid,
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{
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if (m_canvas->m_smask_mode == 1)
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.draw_mask_free = [&] {
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m_canvas->modes[(int)kCanvasMode::MaskFree][0]->on_Draw(ortho_proj, proj, camera);
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else if (m_canvas->m_smask_mode == 2)
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},
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.draw_mask_line = [&] {
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m_canvas->modes[(int)kCanvasMode::MaskLine][0]->on_Draw(ortho_proj, proj, camera);
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}
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if (m_canvas->m_smask_active)
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{
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},
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.draw_smask_faces = [&] {
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pp::panopainter::setup_legacy_canvas_draw_merge_texture_mask_shader(
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pp::panopainter::LegacyCanvasDrawMergeTextureMaskUniforms {
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.texture_slot = 0,
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@@ -750,19 +752,19 @@ void NodeCanvas::draw()
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m_face_plane.draw_fill();
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m_canvas->m_smask.rtt(plane_index).unbindTexture();
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}
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}
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// keep drawing the grids
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if (m_canvas->m_current_mode != kCanvasMode::Grid)
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},
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.draw_grid_modes = [&] {
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for (auto& mode : Canvas::modes[(int)kCanvasMode::Grid])
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mode->on_Draw(ortho_proj, proj, camera);
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},
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.draw_heightmap = [&] {
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App::I->grid->draw_heightmap(proj, camera, false);
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},
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.draw_current_modes = [&] {
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for (auto& mode : *m_canvas->m_mode)
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mode->on_Draw(ortho_proj, proj, camera);
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},
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});
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if (m_density != 1.f)
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{
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@@ -449,7 +449,8 @@ void NodePanelGrid::bake_uvs()
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auto data_out = std::make_unique<uint8_t[]>(fb.getWidth() * fb.getHeight() * 4);
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const auto samples = get_samples();
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const auto radius = get_radius();
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std::thread worker([&]
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{
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std::jthread worker([&]
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{
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BT_SetTerminate();
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float* d_pos = data_pos.get();
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@@ -495,14 +496,13 @@ void NodePanelGrid::bake_uvs()
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}
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pb_value++;
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});
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}
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);
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});
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while (pb_value < fb.getHeight())
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{
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pb->set_progress((float)pb_value / (float)fb.getHeight());
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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worker.join();
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}
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pp::panopainter::close_legacy_dialog_node(*pb);
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//stbi_write_jpg("bake-out.jpg", fb.getWidth(), fb.getHeight(), 4, data_out.get(), 75);
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m_texture.update(data_out.get());
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@@ -105,6 +105,21 @@ public:
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return types;
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}
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[[nodiscard]] pp::platform::PlatformStoragePaths prepare_legacy_apple_storage_paths()
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{
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#ifdef __IOS__
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[App::I->ios_view init_dirs];
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#elif defined(__OSX__)
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[App::I->osx_app init_dirs];
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#endif
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return {
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App::I->data_path,
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App::I->work_path,
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App::I->rec_path,
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App::I->tmp_path,
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};
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}
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[[nodiscard]] pp::platform::apple::AppleDocumentPlatformServices& active_apple_document_platform_services()
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{
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#ifdef __IOS__
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@@ -211,21 +226,9 @@ public:
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[[nodiscard]] pp::platform::PlatformStoragePaths prepare_storage_paths() override
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{
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#if defined(__IOS__)
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[App::I->ios_view init_dirs];
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return {
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App::I->data_path,
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App::I->work_path,
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App::I->rec_path,
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App::I->tmp_path,
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};
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return prepare_legacy_apple_storage_paths();
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#elif defined(__OSX__)
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[App::I->osx_app init_dirs];
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return {
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App::I->data_path,
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App::I->work_path,
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App::I->rec_path,
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App::I->tmp_path,
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};
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return prepare_legacy_apple_storage_paths();
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#elif __LINUX__
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const std::string data_path = linux_home_path() + "/PanoPainter";
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mkpath(data_path + "/brushes");
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