create NodeDialogOpen and bind it to the layout template
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@@ -477,20 +477,24 @@ void App::initLayout()
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button->on_click = [this,button](Node*) {
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if (canvas)
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{
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//canvas->m_canvas->project_open(data_path);
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//for (auto& i : canvas->m_canvas->m_order)
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// layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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// load thumbnail test
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auto open_dialog = layout[const_hash("popup-dialog-open")]->m_children[0]->clone();
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auto open_dialog = std::make_shared<NodeDialogOpen>();
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open_dialog->m_manager = &layout;
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open_dialog->data_path = data_path;
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open_dialog->init();
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open_dialog->create();
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open_dialog->loaded();
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layout[main_id]->add_child(open_dialog);
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layout[main_id]->update();
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if (open_dialog)
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open_dialog->btn_ok->on_click = [this,open_dialog](Node*)
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{
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Image thumb = canvas->m_canvas->thumbnail_read(data_path);
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auto image_tex = open_dialog->find<NodeImageTexture>("thumb-tex");
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image_tex->tex.create(thumb);
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}
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canvas->m_canvas->project_open(data_path);
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for (auto& i : canvas->m_canvas->m_order)
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layers->add_layer(canvas->m_canvas->m_layers[i].m_name.c_str());
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open_dialog->destroy();
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};
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}
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};
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}
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