create NodeDialogOpen and bind it to the layout template
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@@ -39,6 +39,7 @@ class Canvas
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BrushMesh m_mesh;
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bool m_dirty = false;
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public:
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static Canvas* I;
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bool m_erase = false;
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glm::mat4 m_mv;
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glm::mat4 m_proj;
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@@ -70,6 +71,7 @@ public:
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std::vector<Layer::Snapshot> m_layers_snapshot;
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Canvas() { I = this; }
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bool create(int width, int height);
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void resize(int width, int height);
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void layer_add(std::string name);
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