Add renderer texture transition contract
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@@ -289,16 +289,16 @@ Known local toolchain state:
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render-pass color/depth/stencil clear intent, scissor state, depth state,
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blend state, texture-slot binding, sampler-state binding, texture-upload byte
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counts, texture mip-level counts, resource debug labels, mipmap-generation commands,
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shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
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texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
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readback bounds, frame-capture sources, destination buffer sizes, and
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render-target blit regions, records
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render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
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sampler-bind/draw/upload/mipmap-generation/texture-copy/readback/
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sampler-bind/draw/upload/mipmap-generation/texture-transition/texture-copy/readback/
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frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and
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records trace markers and scopes without a window or GL context.
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- `pano_cli record-render` exposes the recording renderer through JSON
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automation, including render-pass/depth-clear counts, scissor/depth/blend/
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shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-copy/readback/
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shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/
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frame-capture/blit command and byte totals, trace marker/scope counts,
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labeled descriptor counts, backend resource creation counts, plus draw
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descriptor vertex/index totals, and is covered by
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@@ -419,7 +419,7 @@ mesh, readback bounds, command context, render device, shader program
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descriptor, mesh, render target, readback byte-size helpers,
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texture mip-level validation, resource debug-label validation,
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texture-upload/readback command validation,
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mipmap-generation command validation, frame-capture byte-size helpers,
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mipmap-generation command validation, texture-state transition validation, frame-capture byte-size helpers,
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frame-capture command validation, render-target blit validation, texture-slot
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binding validation, blend-state validation, scissor-state validation,
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depth-state validation, trace marker/scope validation, sampler-state validation,
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@@ -833,13 +833,13 @@ Results:
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renderer-owned resource factory and
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command-order/render-pass-clear/scissor-state/depth-state/blend-state/
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texture-usage/texture-bind/sampler-bind/shader-uniform/texture-upload/
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mipmap-generation/readback/frame-capture/blit validation plus explicit draw
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mipmap-generation/texture-transition/readback/frame-capture/blit validation plus explicit draw
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descriptor and texture-copy validation; it creates validated textures,
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render targets, shaders, meshes, and readback buffers with validated debug
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labels, then records commands, trace markers/scopes, render-pass
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color/depth/stencil clear intent, scissor state, depth state, blend state,
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shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
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ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
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ranges, texture uploads/mipmap generations/state transitions/copies/readbacks, frame captures,
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and render-target blits, giving automation a backend-neutral render path that
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does not require a window or GL context.
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- `pano_cli record-render` exercises that headless recording renderer and emits
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@@ -847,7 +847,7 @@ Results:
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name, trace marker/scope and draw summary, labeled descriptor counts,
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render-pass/depth-clear counts, and draw
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descriptor vertex/index totals, scissor/depth/blend-state plus
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shader-uniform/texture/sampler-bind/upload/mipmap-generation/texture-copy/readback/
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shader-uniform/texture/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/
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frame-capture/blit command/byte totals for agent automation, with an
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expected-failure smoke for oversized render/readback targets.
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- `pano_cli simulate-document-history` exercises pure document history
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