Add renderer texture transition contract
This commit is contained in:
@@ -289,16 +289,16 @@ Known local toolchain state:
|
||||
render-pass color/depth/stencil clear intent, scissor state, depth state,
|
||||
blend state, texture-slot binding, sampler-state binding, texture-upload byte
|
||||
counts, texture mip-level counts, resource debug labels, mipmap-generation commands,
|
||||
shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
|
||||
texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
|
||||
readback bounds, frame-capture sources, destination buffer sizes, and
|
||||
render-target blit regions, records
|
||||
render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
|
||||
sampler-bind/draw/upload/mipmap-generation/texture-copy/readback/
|
||||
sampler-bind/draw/upload/mipmap-generation/texture-transition/texture-copy/readback/
|
||||
frame-capture/blit commands, draw mesh inputs, explicit draw ranges, and
|
||||
records trace markers and scopes without a window or GL context.
|
||||
- `pano_cli record-render` exposes the recording renderer through JSON
|
||||
automation, including render-pass/depth-clear counts, scissor/depth/blend/
|
||||
shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-copy/readback/
|
||||
shader-uniform/texture-bind/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/
|
||||
frame-capture/blit command and byte totals, trace marker/scope counts,
|
||||
labeled descriptor counts, backend resource creation counts, plus draw
|
||||
descriptor vertex/index totals, and is covered by
|
||||
|
||||
Reference in New Issue
Block a user