Add renderer texture transition contract

This commit is contained in:
2026-06-02 17:13:44 +02:00
parent 56cb9eaacb
commit 18617cdbd2
9 changed files with 432 additions and 8 deletions

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@@ -419,7 +419,7 @@ mesh, readback bounds, command context, render device, shader program
descriptor, mesh, render target, readback byte-size helpers,
texture mip-level validation, resource debug-label validation,
texture-upload/readback command validation,
mipmap-generation command validation, frame-capture byte-size helpers,
mipmap-generation command validation, texture-state transition validation, frame-capture byte-size helpers,
frame-capture command validation, render-target blit validation, texture-slot
binding validation, blend-state validation, scissor-state validation,
depth-state validation, trace marker/scope validation, sampler-state validation,
@@ -833,13 +833,13 @@ Results:
renderer-owned resource factory and
command-order/render-pass-clear/scissor-state/depth-state/blend-state/
texture-usage/texture-bind/sampler-bind/shader-uniform/texture-upload/
mipmap-generation/readback/frame-capture/blit validation plus explicit draw
mipmap-generation/texture-transition/readback/frame-capture/blit validation plus explicit draw
descriptor and texture-copy validation; it creates validated textures,
render targets, shaders, meshes, and readback buffers with validated debug
labels, then records commands, trace markers/scopes, render-pass
color/depth/stencil clear intent, scissor state, depth state, blend state,
shader uniform writes, texture/sampler binds, draw mesh inputs, explicit draw
ranges, texture uploads/mipmap generations/copies/readbacks, frame captures,
ranges, texture uploads/mipmap generations/state transitions/copies/readbacks, frame captures,
and render-target blits, giving automation a backend-neutral render path that
does not require a window or GL context.
- `pano_cli record-render` exercises that headless recording renderer and emits
@@ -847,7 +847,7 @@ Results:
name, trace marker/scope and draw summary, labeled descriptor counts,
render-pass/depth-clear counts, and draw
descriptor vertex/index totals, scissor/depth/blend-state plus
shader-uniform/texture/sampler-bind/upload/mipmap-generation/texture-copy/readback/
shader-uniform/texture/sampler-bind/upload/mipmap-generation/texture-transition/texture-copy/readback/
frame-capture/blit command/byte totals for agent automation, with an
expected-failure smoke for oversized render/readback targets.
- `pano_cli simulate-document-history` exercises pure document history