fix export blending issue (just disabled blend in equirectangular drawing), and cleanup a bit
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@@ -62,7 +62,7 @@ void App::init()
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{ GL_DEBUG_SEVERITY_MEDIUM, FOREGROUND_GREEN | FOREGROUND_INTENSITY },
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{ GL_DEBUG_SEVERITY_HIGH, FOREGROUND_RED | FOREGROUND_INTENSITY },
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};
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if (severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_LOW)
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if (severity == GL_DEBUG_SEVERITY_HIGH || severity == GL_DEBUG_SEVERITY_MEDIUM || severity == GL_DEBUG_SEVERITY_LOW)
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{
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors[severity]);
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LOG("OPENGL: %.*s", length, message);
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