From 18daf6ab7351d6f9de38fcd612de4a7ce758b13e Mon Sep 17 00:00:00 2001 From: omigamedev Date: Sun, 21 Jul 2019 13:30:40 +0200 Subject: [PATCH] remove debug stuff --- src/node_canvas.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/node_canvas.cpp b/src/node_canvas.cpp index bc6b6a2..41f46ea 100644 --- a/src/node_canvas.cpp +++ b/src/node_canvas.cpp @@ -248,7 +248,7 @@ void NodeCanvas::draw() glActiveTexture(GL_TEXTURE0); m_canvas->m_layers[layer_index]->m_rtt[plane_index].unbindTexture(); } - else if(!App::I->keys[(int)kKey::KeyQ] && m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index) + else if(m_canvas->m_current_stroke && m_canvas->m_show_tmp && m_canvas->m_current_layer_idx == layer_index) { m_sampler.bind(0); m_sampler.bind(1); @@ -311,8 +311,6 @@ void NodeCanvas::draw() } else { - if (App::I->keys[(int)kKey::KeyQ]) - glDisable(GL_BLEND); m_canvas->m_cam_fov < 20.f ? m_sampler_nearest.bind(0) : m_sampler.bind(0); ShaderManager::use(kShader::TextureAlpha); ShaderManager::u_int(kShaderUniform::Tex, 0);