Move app init state mapping to renderer gl
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@@ -155,7 +155,9 @@ Known local toolchain state:
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by legacy `Shader` creation also live here. `Shader` no longer spells GL enum
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check.
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check. App OpenGL initialization debug severity, debug output, GL info string,
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default depth/program-point/line-smooth state, blend factor/equation, and UI
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render-target RGBA8 format tokens are cataloged and tested here too.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -419,7 +419,10 @@ count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
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and are consumed by legacy `Shader` creation. Shader uniform hashing, catalog
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validation, active-uniform mapping, and the legacy uniform uniqueness check now
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delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
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directly. The existing renderer classes are not yet fully
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directly. App OpenGL initialization debug severity, debug output, GL info
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string, default depth/program-point/line-smooth state, blend factor/equation,
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and UI render-target RGBA8 format tokens are now also cataloged and tested in
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`pp_renderer_gl`. The existing renderer classes are not yet fully
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behind the renderer interfaces.
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Implementation tasks:
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