Move app init state mapping to renderer gl
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@@ -419,7 +419,10 @@ count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
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and are consumed by legacy `Shader` creation. Shader uniform hashing, catalog
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validation, active-uniform mapping, and the legacy uniform uniqueness check now
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delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
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directly. The existing renderer classes are not yet fully
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directly. App OpenGL initialization debug severity, debug output, GL info
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string, default depth/program-point/line-smooth state, blend factor/equation,
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and UI render-target RGBA8 format tokens are now also cataloged and tested in
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`pp_renderer_gl`. The existing renderer classes are not yet fully
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behind the renderer interfaces.
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Implementation tasks:
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