Move app init state mapping to renderer gl
This commit is contained in:
@@ -86,6 +86,24 @@ struct OpenGlReadbackFormat {
|
||||
[[nodiscard]] std::uint32_t program_link_status_query() noexcept;
|
||||
[[nodiscard]] std::uint32_t active_uniform_count_query() noexcept;
|
||||
[[nodiscard]] std::uint32_t matrix_uniform_not_transposed() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_severity_notification() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_severity_low() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_severity_medium() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_severity_high() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_output_state() noexcept;
|
||||
[[nodiscard]] std::uint32_t debug_output_synchronous_state() noexcept;
|
||||
[[nodiscard]] std::uint32_t version_string_name() noexcept;
|
||||
[[nodiscard]] std::uint32_t vendor_string_name() noexcept;
|
||||
[[nodiscard]] std::uint32_t renderer_string_name() noexcept;
|
||||
[[nodiscard]] std::uint32_t shading_language_version_string_name() noexcept;
|
||||
[[nodiscard]] std::uint32_t depth_test_state() noexcept;
|
||||
[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
|
||||
[[nodiscard]] std::uint32_t line_smooth_state() noexcept;
|
||||
[[nodiscard]] std::uint32_t source_alpha_blend_factor() noexcept;
|
||||
[[nodiscard]] std::uint32_t one_minus_source_alpha_blend_factor() noexcept;
|
||||
[[nodiscard]] std::uint32_t add_blend_equation() noexcept;
|
||||
[[nodiscard]] std::uint32_t max_blend_equation() noexcept;
|
||||
[[nodiscard]] std::uint32_t rgba8_internal_format() noexcept;
|
||||
[[nodiscard]] std::uint32_t texture_cube_map_target() noexcept;
|
||||
[[nodiscard]] std::uint32_t cube_map_allocation_face_texture_target(std::uint32_t face_index) noexcept;
|
||||
[[nodiscard]] std::span<const std::uint32_t> panopainter_cube_face_texture_targets() noexcept;
|
||||
|
||||
Reference in New Issue
Block a user