Thin app dialog and renderer adapter ownership
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@@ -18,6 +18,26 @@ agent or engineer to remove them without reconstructing context from chat.
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## Reductions
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- 2026-06-17: `DEBT-0036` was narrowed again. `src/canvas_layer.cpp` now
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routes retained `Layer` / `LayerFrame` render queueing through
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`src/renderer_gl/render_runtime_dispatch.h` instead of direct
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`App::I->render_task*` calls; retained `Canvas::I` draw-state use and the
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broader canvas renderer execution remain.
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- 2026-06-17: `DEBT-0034` was narrowed again.
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`LegacyAboutMenuServices::run_performance_test(...)` in
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`src/legacy_app_shell_services.cpp` now delegates the retained stroke/timing
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workflow to `src/legacy_app_shell_performance_test_services.*`, so the About
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menu adapter no longer owns the inline render-task/canvas execution body.
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- 2026-06-17: `DEBT-0040`/`DEBT-0042` were narrowed again. `App::dialog_save()`
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and `App::dialog_save_ver()` in `src/app_dialogs_workflow.cpp` now delegate
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Save As / Save Version acceptance through
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`src/legacy_document_session_services.*`, so the app dialog shell no longer
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owns the retained plan/target lookup entrypoints for those save paths.
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- 2026-06-17: `DEBT-0047` was narrowed again. The desktop async PPBR export
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path in `src/legacy_brush_package_export_services.cpp` now uses
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`AppRuntime::canvas_async_task` plus named completion helpers instead of a
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file-static worker singleton, while retained preset-panel execution and
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dialog-owned request extraction still remain.
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- 2026-06-17: `DEBT-0036` was narrowed again. Retained `Shape`,
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`src/shader.cpp`, and `src/font.cpp` now queue render-thread create/update/
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destroy work through `src/renderer_gl/render_runtime_dispatch.h` instead of
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@@ -53,9 +53,9 @@ Key facts:
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- `Canvas::I` still appears hundreds of times in retained canvas modes, panels,
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and workflow bridges.
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- Raw `Node*` and callback captures remain a dominant UI lifetime risk.
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- `CanvasLayer` and retained stroke-preview/runtime draw paths still depend on
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legacy render/runtime helpers, but `RTT`, `Texture2D`, `Shape`, `Shader`,
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and `TextMesh` no longer call `App::I` directly for queueing.
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- Retained stroke-preview/runtime draw paths still depend on legacy
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render/runtime helpers, but `RTT`, `Texture2D`, `Shape`, `Shader`,
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`TextMesh`, and `CanvasLayer` no longer call `App::I` directly for queueing.
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- `AppRuntime` now owns synchronized running flags plus explicit post/reject,
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same-thread execution, and queue-drain behavior, but broader singleton reach
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and app-shell ownership remain.
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