Route shader creation through renderer GL
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@@ -228,8 +228,11 @@ Known local toolchain state:
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check. Legacy `Shader` program use/delete, uniform writes, and
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attribute-location lookup now consume tested dispatch contracts here;
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compile/link and active-uniform discovery are still retained legacy GL calls.
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attribute-location lookup now consume tested dispatch contracts here.
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Legacy shader source compilation, shader deletion, program attach/link,
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attribute rebinding, active-uniform count/enumeration, and uniform-location
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discovery now consume tested dispatch contracts as well, leaving the retained
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shader utility with thin GL adapter functions.
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App OpenGL initialization debug severity, debug output, GL info string,
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renderer API viewport/scissor rect conversion, default depth/program-point/
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line-smooth state, blend factor/equation, and UI render-target RGBA8 format
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@@ -1120,9 +1120,11 @@ Results:
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names used by `Shader`, preserves the legacy hash ids, and rejects empty,
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unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
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Legacy `Shader` program use/delete, uniform writes, and attribute-location
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lookups now execute through tested `pp_renderer_gl` dispatch contracts;
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shader compile/link and active-uniform discovery remain the next shader
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boundary work.
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lookups now execute through tested `pp_renderer_gl` dispatch contracts.
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Legacy shader source compilation, shader deletion, program attach/link,
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attribute rebinding, active-uniform count/enumeration, and uniform-location
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discovery also execute through tested `pp_renderer_gl` dispatch contracts,
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leaving only thin GL adapter functions in the retained `Shader` utility.
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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