Route shader creation through renderer GL
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@@ -1120,9 +1120,11 @@ Results:
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names used by `Shader`, preserves the legacy hash ids, and rejects empty,
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unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
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Legacy `Shader` program use/delete, uniform writes, and attribute-location
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lookups now execute through tested `pp_renderer_gl` dispatch contracts;
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shader compile/link and active-uniform discovery remain the next shader
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boundary work.
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lookups now execute through tested `pp_renderer_gl` dispatch contracts.
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Legacy shader source compilation, shader deletion, program attach/link,
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attribute rebinding, active-uniform count/enumeration, and uniform-location
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discovery also execute through tested `pp_renderer_gl` dispatch contracts,
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leaving only thin GL adapter functions in the retained `Shader` utility.
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- `pp_renderer_gl_command_plan_tests` covers the headless OpenGL command
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planner for recorded render-pass clear masks/values, viewport/scissor state,
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blend/depth/sampler state, texture format mapping, mesh/draw primitive modes,
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